Nice try lads, but give us a reason to play more than once next time. Watch Ninja Reflex reflex gameplay footage. But the result is still a fun, but not addictive, party game that should last kids and their families a little while. International Shipping This item can be shipped to select countries outside of the U. While you will learn to use the katana sword, nunchuku and shurikens, you will also need to master chopsticks to catch houseflies as well as use your hands to grab swimming koi fish and fireflies at night. I still remember when you weren't supposed to say ninja. You'll work your arm, wrist, and hand unlike any other game.
If I were hosting an evening of Mah Jongg, I would play the game in the background for atmosphere. It is way too short to be bought at anything over 10 dollars. The truth will be revealed. It will also teach you to relax and find inspiration in old and traditional oriental arts. Whilst beautifully presented, Ninja Reflex lacks seriously in two areas: progress tracking and variety. Well, it is a simple premise, but there's some pretty smart gameplay behind this simplistic idea. The presentation is very basic, with wood-like buttons to access the different challenges, and some of the same backdrops and landscapes repeated throughout the game.
Steamworks Edition The Sensei is meditating on top of a companion cube, a famous object from the Portal series. Ninja Reflex starts off by having you select a ninja-style name, which essentially consists of an adjective and a noun. In the third, you catch fish as they swim across the screen. The sound effects are simple, but like the music they are inspired by Japanese instruments, which makes for a fun and a sometimes catchy oriental soundtrack. We'll start with what you get.
Players can also compete for ninja supremacy against their friends in fierce multiplayer battles with up to four players. Again, it's fun to play, but it'll take the average gamer about ten minutes to finish these tasks all in a row, and want more. At first glance one would assume then that this game is about hacking and slashing enemies. Firefly catching - Pretty fun in multiplayer. You have to complete challenges in five mini games to be eligible to take the belt test, and upon passing the belt challenge, you get a new belt.
All of these are incredibly easy with the exception of the Katana games, which I find are very unresponsive to the wiimote , even for me, a really out-of-practice video gamer. You lose a point if you hit a Geisha. Here, you have three challenges to face. As you play through the game, more multiplayer sub-games become open up, as well as new ninja name pieces. Ninja Reflex, as its name suggests is essentially a collection of six casual mini-games where you get to test your reflexes.
Voici l'introduction du jeu vidéo Ninja Reflex par Sanzaru Games sortie au cours de l'année 2008 sur Nintendo Wii Si vous voulez continuer l'expérience et voire le gameplay qui va avec les jeux, n'hésite pas à aller voir la chaine complémentaire qui se nomme : La Bible des jeux vidéo où sont regroupé toutes les vidéos de gameplay des jeux. Did you ever dream of becoming a ninja? If you fail, you are forced to go back and re-earn the jewels in order to try again. Numerous Easter eggs can be found as a result. It actually gives you the same kind of advice you would normally hear as part of real martial arts training. Ninja Reflex uses a series of martial arts challenges to test gamers' reflexes and measure their reaction times with millisecond precision. The belt tests consist of three random challenges from the Sensei who leads you through the game.
Nunchuck training - Not as cool as it sounds, it's okay. It's not a very good game though. Each tier of gameplay is decided by your performance in these six events, so as you play through the sub-games within each, you'll earn the right to do a belt test which includes a random list of challenges within it. The Wii tempts you to throw your weight around, also offering a wider play area with a naturally wider aiming field. Players can also compete for ninja supremacy against their friends in fierce multiplayer battles with up to four players. They move about the night stealthily, chop stuff with wicked-awesome katana blades, and throw deadly shuriken.
The concept is great, the execution works very well though the sword battle in Katana could be much better , but there's just so little to see here. It has some interesting options, like the naming system, and the meditation system which expects you to actually go along with what Sensei is saying via guided meditation, or just a simple soothing music background while you go it alone. The Katana as well as the Nunchaku section is difficult to control and I suspect that if I didn't do anything it would still work the same way. Eventually they become faster and demand adequate reflexes. Overall, if I had bought this game for over 10 dollars I would be very disappointed. Each belt test you pass progresses you to the next level, where each sub-event is again cleared and made more difficult.
Every section is like that - all the games within it are variations of each other, set in the same location. Here's the problem though; there are no graphs, daily progress tracking or comparisons with your friends. It's definitely no Ninja Gaiden. Ninja Reflex aims to improve your reaction time to ninja-like levels. A true ninja fishes only with his awesomeness and bare hands.