You have unlimited ammunition but can only carry a small amount of ordnance at a time. They didn't got that from Star Wars, but going through the story, the heavy similarities are there. It's better to look for one in the bargain bin. You'll see a missile-lock warning pop up, and a few seconds later, the rocket will appear behind you. Considering how responsive the control system is, it's too bad that dogfights weren't more engaging. In addition to dodging enemy planes, missiles and gunfire, you will also have to contend with geographical obstacles such as mountains and valleys.
You'll never get the 30 planes if you do. The game's campaign won't take you more than a sitting or two to get through, and the 16 challenges available are basically repeats of campaign missions with time limits or weapon restrictions tacked on. It's kind of a bizarre compromise between having unlimited ammo and having truly limitless shots--in practice, you'll find yourself tapping the reload button every few seconds or so to top off on bullets. There are, unfortunately, no multiplayer modes in Rebel Raiders, so once you're done with all the missions and challenges, there's nothing else to do. At times the plane can get even get stuck between peaks if the wing gets caught up. But there are actually four aircraft, each with four variants. Rebel Raiders: Operation Nighthawk, though first released in 2005, was re-released in the PlayStation Store today.
I wouldn't want someone to walk in on me while that tune is playing, as they may take me for a moron. There are two levels of afterburner, as well as an airbrake that can slow you down for tighter turns or more control on strafing runs. And no, you don't tilt the left analog stick left or right, you just press L1. Good Item, Box, Instructions 4. This special-weapons mode is limited by a meter that's recharged by killing enemies. Planes can only be unlocked by completing challenges.
Enemies can fire missiles at you, and the way the game handles this is somewhat interesting. It won't leave a lasting impression on you but if you're just looking to zone-out and shoot some stuff then you can't go wrong. Good Item, Box, Instructions 3. Speaking of missions, the box says 34 missions. There's a lot to like about Rebel Raiders: Operation Nighthawk despite its budget stigma, but its longevity is ultimately in question. We offer a 100% money back guarantee. You can fly low and get in close for more accuracy.
Speaking of your wingmen, your can't give them orders. Rebel Raiders: Operation Nighthawk isn't on the level of those games, with its simplistic flight and combat modeling, as well as its budget-oriented presentation. Sometimes it's even difficult to intentionally crash your plane. When missiles are fired at you, what do you do? This game is strictly about you flying a jet around and blowing up other jets, attacking large destroyers and bombers, and occasionally strafing some fixed ground targets. The story is set in the future, where you fight for the Alliance of Independent States against the corrupt and oppressive Union of World Nations. You'll fly in and around canyons, as well as over enemy bases and other areas.
You can take damage from enemy gunfire and flak, though, which will drain your shields. The game features homing missiles that allow the player to target multiple enemies at once. As an arcade game this is perfect, but if you're looking for more depth then you better look elsewhere. There are communications between the commander and your wingman but the majority of it is mission-based which doesn't make the emotionless tone of the voiceacting and the stoic dialog seem out of place. This is your glory hour.
This site uses Akismet to reduce spam. Rebel Raiders: Operation Nighthawk looks, feels, sounds, and plays like a budget flight combat game. The were cited as very impressive, but the gameplay graphics did not compare to those of the cut scenes. In other words, if you're afraid of sim games, you won't be afraid of this one. Rebel Raiders' mission design is very repetitive, in that all the missions involve you taking on wave after wave of enemy fighters, attacking the hardpoints of a capital ship, and maybe shooting down some bombers or strafing some ground turrets. Stickers on Game Item, Box 3.
You just need to press the circle button, and your plane is fully stocked. You play as a jet pilot for the rebellion, and while there's a decent amount of radio dialogue between you, your commander, and your wingmen, the game's plot is quite thin and doesn't really play much of a factor in the experience. There also isn't very much variety or detail in any of the enemy aircraft models, including the turrets and capital ships you attack. No, you just do a barrel roll. The cutscenes do little to expand on the plot, not that there is much of a plot in the first place. Not only can you explore the entire level by flying anywhere that you want but you aren't restricted by altitude either. Since your destroying enemies every 5 seconds, you're pretty much invulnerable.
You're better off spending that money on something else. You have to watch carefully for the missile's secondary engine to kick in, at which point you press the barrel-roll button to dodge the missile. The Windows and PlayStation 2 versions were released in 2006, while the Wii version was released on September 23, 2008. There's also a special-weapons mode, which requires you to hold lock on a target for a few seconds before you can unleash a volley that will generally kill a target in a single shot. This is when geography will have to be taken into consideration. It seems the futuristic shield will protect the plane from skimming the surface of a ship or even the summit of a mountain. Thankfully the game is not on rails so you do have the freedom to fly anywhere you want.