Archetypes: There are just so many to consider. Strangely, the Monk weapons tend to be the best options since they can benefit from Flurry of blows. Also, some way to remove the sickened condition after all the drinking. The monk can only have one creature charmed with touch of surrender at a time. Improved Evasion : The drunken Fist's ability to dodge attacks increases. As a swift action, the monk can spend 1 ki point immediately before making an ability, or skill check to gain a +4 insight bonus on the check.
. Unless you have very specific ideas how to use it, such as the Enforcer feat, Intimidate is a waste. This ability replaces bonus feat at level 2. Cayden Cailean's favor might be rewarded with the discovery of fresh drink, while his displeasure may result in such beverages turning unexplainably sour. Openx This is an ad network. At 10th level, a sensei may affect all allies within 30 feet rather than himself spending points from his ki pool only once, not once for each target. A bag of holding full of kegs hm.
The monk can dismiss the aura at any time as a free action, but the ki points for the full duration of the aura are lost. The ability to demoralize as a move action is redundant with Boar Ferocity, and is actually worse because it prevents you from making a Full Attack. Rather than using wisdom for his own benefit alone, he uses it to better those around him. This ability replaces diamond body. Ex : At 1st level, a weapon adept gains as a bonus feat, even if he does not meet the prerequisites. This ability replaces wholeness of body.
Improved Uncanny Dodge Ex A kata master of 9th level or higher can no longer be flanked. Hey peeps, I'm starting an online campaign of Curse of Crimson Throne and two of my players are pretty new to role-playing and to Pathfinder. If the monk does not land by the end of her turn, she falls from whatever height she has attained. For general Pathfinder discussion, please use! This ability replaces the style strike at level 15. At 10th level, and every five levels thereafter, the monk can push the target of his an additional 5 feet 10 feet at 10th level, 15 feet at 15th level, and 20 feet at 20th level. Touch of Surrender and Touch of Peace replace the respective style strikes at 13th and 15th level, with learned master retaining its position at 17th level — I wholeheartedly enjoy the expansion of this archetype — it renders it more worthwhile and versatile.
If redirected, the flanking target suffers full damage on a successful save and half damage on a failed save. The monk can have a maximum number of drunken ki points equal to 1 plus one additional point for every two levels thereafter 5th, 7th, and so on. In a nice adaption, Trick Throw got moved down to 9th level, but at the same time, it does replace 9th, 13th, 15th and 17th level style strikes. Drunken Boxing : A drunken fist fights in a unique way involving hiting with the back of the wrist that allows him to inflict more damage than normal people. Purity of Body Ex : Immunity to diseases is nice, but rarely useful.
Living creatures in the area are healed by the same amount. At 15th level, she can instead spend 3 ki points when using this ability to make her trance replicate dance of a thousand cuts with the same limitations. If you plan to put a bunch of money into an enhancement bonus this might work, but I would wait until you have a ton of spare money before you even consider this ability. This must be declared before the attack roll is attempted. When a drunken fist rolls a natural 1 on an attack roll while using an improvised weapon, that weapon breaks apart and becomes useless. Evasion Ex At 9th level, an ironskin monk gains evasion.
A target with uncanny dodge cannot be made flat-footed this way. I would appreciate any suggestions for the empty feat holes, as well as replacement abilities for the following monk class features. I like the expanded benefits the new scaling offers and the slight change of focus here. At 4th level, and every 4 levels thereafter, this bonus increases by +1. .
For what it does, the Kusarigama and double-chained kama are better options, but the sword can do slashing or piercing damage, which covers both of your missing damage types. Using Dragon Ferocity, any foes you succeed on a Stunning Fist against are shaken, too, turning the battle that much more in your favor. Ancient Healing Hand Su : At 7th level, a monk of the healing hand can heal another creature's wounds with a touch. Despite the church's promotion of drink, the faithful draw a line between drinking for merriment and drinking to excess. This ability replaces the style strike gained at level 15. At 8th level, when using the Shot on the Run feat, she can make a second ranged attack with a —5 penalty at any point during her movement.