But even as she whisks the helpless youngster off to her tower, Tooty's big brother Banjo and his loud-mouthed partner Kazooie are hot on the trail to rescue her. Thus you and your backpack bound friend must rescue your sister from the evil witch by collecting jigsaw pieces scattered throughout the nine worlds. The game exists in a world all its own. But you don't just spend skill points you earn from leveling up. And the moves keep coming throughout the game, whether it is the ability to shoot eggs, fly, run exceedingly fast, they are all unique, so you'll never confuse one with the other, and all are useful. You can transform into a wide variety of animals, though my favorite has to be the crocodile, because it is hilarious to see a green crocodile wearing bright yellow trunks. Each song is instantly recognizable as belonging to a particular world.
From the opening cutscene to the final battle, this game continually impresses. I could really go for some cheesecake right now. The worlds in Banjo-Kazooie are gigantic, and chock full of crazy items to collect. Gruntilda the witch, wildly jealous of Tooty the Honey Bear's good looks; is determined to steal them for herself! While some of the necessary items are simply stashed off the beaten path, others will require puzzle solving skills to turn up. So I think it worked just fine thank you very much! A gnarled, ugly witch named Gruntilda asks her magical cauldron who is the fairest of them all.
Each song for each world fits the setting perfectly. And the ending deserves its own special paragraph, albeit a short one, because I can't spoil anything. I'm getting too excited about the level design. No no, you get them from exploration. I guess I give this game a perfect rating because I cannot think of a single thing I dislike about the game, and therefore it must receive a perfect score. I can't describe other than the perfect culmination to any game.
Trouble is brewing on Spiral Mountain! Because a mole is the one who teaches a bear with a backpacked bird how to fly. And the zaniness doesn't change throughout the game. I must especially applaud the music, because the score is phenomenal. Don't ask, you'll never know. Also, how many times have people criticized games for terrible voice actors? I sat down at my computer thinking to myself: I loved this game. Nevertheless, there are 18 Jiggies for you to collect, and Trenavix has stated that they may consider further developing the hack if there is enough interest. Especially words that justify the perfect rating I give it.
. But inside that backpack is not school supplies, or travel necessities. And by that I mean exploring until you find a molehill. So I guess this is going to be a glowing review filled with fluffy bunnies and rainbows, so those of you looking for some angst in your review, look elsewhere. Goodness, I'm getting rather into this, aren't I? Each world is an absolute wonder. Of course, the pot's answer doesn't please the hag-- he singles out Banjo's sister, Tooty. Yeah, I never said it made sense, ok? Whether its Gruntilda rhyming absolutely everything she says, or the crazy characters you meet in the worlds, this game had me laughing out loud, which is something not many games can do.
I can't keep my fingers typing this review anymore! It is perfectly crafted, and Rare never leaves it, never brings in story elements that don't fit, etc. Not only are the levels gigantic, but they are all varied in style, from beaches to mechanical caverns, to a haunted mansion, to the overworld, Spiral Mountain and Gruntilda's Lair. Not only do you wear pants, but you have a backpack too! I don't really know what to call it. The banter that goes on between the characters, especially Banjo and Kazooie, is fantastic. From Treasure Trove Cove to Clankers Cavern, the levels are absolutely huge and full of interesting places to explore and characters to meet and challenges to overcome. The characters, the moves, the story, would not fit in any other world. It takes the entire game, shows you everything you've accomplished up to the end point, and tests you about each aspect.
The textures are not as flat as Super Mario 64, and the polygons aren't as sharply angled. When Banjo-Kazooie first released in 1998, many critics and players deemed it a Super Mario 64 killer. That's because it's really hard to get right, and there are few games that do. Whew, I'm working myself into a frenzy here. When Tooty turns up missing, Banjo and his birdie buddy Kazooie set out to find her. And they are absolutely gorgeous, with the graphic power of the N64 really coming out. Musical Notes, Puzzle Pieces, Mumbo Tokens, and Jinjoes are just some of the swag that Banjo must stuff in his backpack to complete his adventure.
All this talk about Banjo Kazooie makes me want to fire up the N64 and dive in! There isn't one that feels tacked on, or an after thought; each move is just as important as the rest. Those colors do not match your scales. I want to be playing it right now, not writing a review about it. In fact, the game is constantly hilarious. I can't stand it anymore! Your sister has been kidnapped by a rhyming witch who wants to suck the beauty from your sister. And then there's the transformations.